Easy Way To Beat PlayCraps™ @ Viejas Casino
Macintosh:Debug show$ ./laycraps -n 100000000000 -r -t 2 -m 15 max muck depth: 15, CSM buffer depth: 10, threshold: 2, seed: 1249092576 ... ... roll: 61970000, net: 40131.900, return: +0.15% roll: 61980000, net: 40184.350, return: +0.15% roll: 61990000, net: 40218.950, return: +0.15% roll: 62000000, net: 40254.550, return: +0.15% roll: 62010000, net: 40231.850, return: +0.15% roll: 62020000, net: 40243.700, return: +0.15%
Where the 0.15% edge is on the total action, which includes $41 for each roll the lay is ON. This is a pretty conservative way to state the return.
Another way to look at it is the edge for any given roll:
|Running Count||Lay 10 Player Edge|
So, the easy way to play this is to lay the 4 and 10 when the count is good (at Viejas, you pay the vig up front). Then, while the count is good (i.e., RC >= 2 for the lay 10, and RC <= -2 for the lay 4), you leave the lay bet ON. When the count isn't good, you turn the appropriate lay bet OFF. Usually, this means both the lay bets are OFF, then when one of the counts gets good, that bet goes ON. When the count goes bad, both bet OFF. When the count is neutral (0), the distribution shows the odds are greater then 2:1 to hit the 4/10. However, the odds aren't good enough to overcome the vig. But, you can gamble, and turn both bets ON, and if 7 comes up, you win both bets.
It’s a little strange to have both lay bets up there, and turning them ON/OFF with every roll. The dealers might get a little irritated, and you’re only picking up a small edge. (While a lay bet is ON, you’re picking up from approx. 0.25 – 1.0% edge.) Too bad it’s not an electronic game