PlayCraps Example Session with Counting
I thought I’d post a thorough description of how to play the PlayCraps game at Viejas, including how to account for the shuffle, using a fair-weighted counts for all the points.
First, here’s the value of each roll, and how it contributes to the counts for each point.
| Point | ΔCount |
|---|---|
| 4 | +4 if both cards ≤ 3, -4 if both cards ≥ 4, else 0 |
| 5 | +2 if no Fives or Sixes, -1 if one Five or Six, -4 if two Fives/Sixes |
| 6 | +1 if no Sixes, -2 if one Six, -4 if boxcars |
| 8 | +1 if no Aces, -2 if one Ace, -4 if snake-eyes |
| 9 | +2 if no Ace or Deuce, -1 if one Ace or Deuce, -4 if two Aces/Deuces |
| 10 | +4 if both cards ≥ 4, -4 if both cards ≤ 3, else 0 |
Ideally, you’ll keep a count for each point. Of course, this is hard to do. I just wait for the point to come out, then I try to guess if I saw any key cards lately, and make up an initial count for the point. Then I adjust the count for each roll as in the above table. It’s very easy while the muck accumulates. Then, when the dealer shuffles the muck into the CSM, I keep counting as normal, for about 5 rolls (approx. buffer depth). After these five rolls, I start the count again, based on a guess of what’s in the muck.
simulated session with annotations after the jump! (more…)
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