Discount Gambling

Practical Collusion For Four Card Poker

Posted in four card poker by stephenhow on November 27, 2010

4 card poker logoI continue to look at the effects of collusion on the carnival games, and today I worked on Four Card Poker. In Four Card Poker, each player is dealt five cards, from which they play their best 4 card poker hand. The dealer has the advantage of starting with 6 cards, but gives back some edge by allowing the player to raise 1-3x after seeing the hand. Also, one of the dealer cards is exposed.

The simplest and most common strategy does not take into account the dealer upcard. The player simply calls 1x with a pair of 2′s thru 9s, and raises 3x with a pair of Ten’s or higher. This strategy yields a house advantage of 3.4%.

I worked out a very simple collusion strategy, which only requires communication of dealer upcard copies amongst the confederates. As I’ve pointed out in my posts on practical collusion for Caribbean Stud, it’s very easy to communicate how many copies of the dealer upcard the confederates hold (signal with chips, coughs, etc.). It’s very easy to know how many copies of the dealer upcard are left for the dealer to pair with. Using a simple strategy based on this upcard copies count, the house edge is cut in half down to 1.7% (on a full table).

The table below summarizes the collusion strategy when playing on a full (6 player) table. Once you know how many copies of the dealer upcard are held by the players, you play your one-pair hand according to the table. Additionally, you should 1x call AK-high when the players hold all 3 copies of the dealer upcard.

6-Player Collusion Strategy for Four Card Poker
Pair Dealer Upcard
Upcard > Pair Upcard ≤ Pair
2′s fold if 0-2 copies
bet 1x if 3 copies
bet 1x
3′s thru 5′s fold if 0-1 copies
bet 1x if 2-3 copies
bet 1x
6′s thru 7′s fold if 0 copies
bet 1x if 1-3 copies
bet 1x
8′s fold if 0 copies
bet 1x if 1-2 copies
bet 3x if 3 copies
bet 1x
9′s fold if 0 copies
bet 1x if 1-2 copies
bet 3x if 3 copies
bet 1x if 0 copies
bet 3x if 1-3 copies
T’s thru J’s bet 1x if 0-2 copies
bet 3x if 3 copies
bet 1x if 0 copies
bet 3x if 1-3 copies
Q’s bet 1x if 0-1 copies
bet 3x if 2-3 copies
bet 1x if 0 copies
bet 3x if 1-3 copies
K’s bet 1x if 0-1 copies
bet 3x if 2-3 copies
bet 3x
A’s bet 3x bet 3x

Examples

You have a pair of 4′s. The dealer upcard is a 6, but nobody holds a 6 in their hands (0 copies). Fold your 4′s.

You have a pair of Jacks. The dealer upcard is a Ten, but noboby holds a Ten in their hands (0 copies). Just 1x call your Jacks.

You have a pair of Jacks. The dealer upcard is a Ten, and you and your 5 friends hold one Ten between your hands (1 copy). You should 3x raise your Jacks.

You have a pair of 8′s. The delaer upcard is a Jack, and you and your friends hold all 3 remaining Jacks (3 copies). You should 3x raise your pair of 8′s.

Tagged with:

One Response

Subscribe to comments with RSS.

  1. Cgy said, on June 14, 2012 at 4:41 pm

    What about if you can see one of the five dealer hole cards. Can you and your confederates beat this game by communicating how many copies you hold of either card?


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 92 other followers

%d bloggers like this: