Discount Gambling

DJ Wild Poker

Posted in collusion by stephenhow on June 23, 2015

DJ_Wild_PrintDJ Wild is a new “deuces wild” poker game against the dealer, using a standard 52-card deck plus one additional Joker. The game is pretty simple, where you wager an Ante and equal Blind bet before receiving a five card hand. You then decide to either 2x Play the hand, or fold. The Dealer also receives a five card hand, and always qualifies. The Ante and Play bets receive even money action against the Dealer hand, but the Blind only pays for a straight or better. The Blind pays nice odds for rare hands, but only pays about 6% of your hands.

The full analysis of the game shows a house edge of about 3.5% of an Ante.

When I first looked at this game, it looked like easy pickings for a table full of colluding advantage players. The confederates would silently share the number of Deuces or Jokers they held in their hands (using simple chip signaling). The whole table would know the number of outstanding Wild cards seen. Each player would 2x Play if they had better than the minimum hand needed for the given Wild count. It looked like the game was toast.

So, I quickly coded it all up to find the theoretical 6-way collusion edge. I was shocked to find that even perfect info sharing only yielded +0.5% between 6 players. You’d expect more of an edge on a perfect 2x Play decision and the always-qualifying Ante. Plus, you get the chance to “save” the Blind bet with a weak hand when the Wild count is high.

Anyways, I worked out a simple 6-way collusion strategy, just in case it turned out to be slighly +EV. The strategy just uses separate minimum calling hands for each Wild count (0 thru 5). The strategy below only decreases the house edge to 1.1%.

6-Way Collusion Strategy for DJ Wild Poker
Wild Count Minimum Play Hand
0 Pair Jacks
1 Pair Nines
2 Pair Sevens
3 Pair Fours
4 Ace-King high
5 Ace high

Well, at least we know now. No one needs to lose any sleep over this game.

2 Responses

Subscribe to comments with RSS.

  1. cap said, on April 22, 2016 at 12:29 pm

    Can you explain your HOUSE ADVANTAGE vs ELEMENT OF RISK for 6 play collusion? And what about 2 player collusion? Id like to know the difference there although it seems that it would be really small.

    Wizzard of Odds explains this “However, I think an appropriate measure of how good of a value the game is is the Element of Risk. This is the ratio of the expected loss to the total amount bet. On average, the player will raise 69.32% of the time, for an average bet of 2 + 69.32×2 = 3.39 units. The Element of Risk is thus 3.47%/3.39 = 1.02%.”

    So if the true element of risk is 1.02% and we 2 player or 6 player collude, what is the actual risk?

  2. Romes said, on March 29, 2017 at 9:00 am

    What about getting 1 dealer HC? …Or possibly colluding and getting a dealer HC? I’m a programmer and AP for a long time and would love to discuss a bit more if you wanted to email me as well…


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: