Lunar Poker Removed From Pechanga :(
I knew it was too good to last. But I thought the best game ever might last a little while longer, at least long enough for us to get barred from the casino. But when I showed up tonight at the usual spot in the Kelsey pit near the craps table, it was gone. I immediately knew something was wrong when I saw the empty table. Normally, there might not be any players at the table, but tonight there was no dealer. And when I saw they removed the LCD sign, I knew the Lunar Poker game was gone forever.
There were warnings that this might happen. The dealers always said they never dealt the game; either it was closed by the time they started their shift, or they sat dead at the table. The floor supervisors always said it was on it’s way out. I guess it wasn’t holding well. But I’d been playing it regularly for weeks now, and people would join the table, and everyone would have a good time. And when they brought in the new LCD signage, I thought it might last. But it was right next to a $5 blackjack game, which was always full, and which probably held a lot more than the Lunar Poker game. Apparently, it ran the course of it’s contracted period, and the casino took it out immediately after.
This really was the best game ever. Nothing else compares to how good this game can be. This was the absolute Holy Grail of gambling. Every other +EV game I’ve ever written about in this blog pales compared to Lunar Poker. And it was in our hands for one brief, shining moment. The last sessions were the best. We played into the wee hours of the morning, joking, betting big, and playing perfectly. It was so much fun, I knew that it couldn’t get any better, but I had a feeling it wouldn’t last.
After playing Lunar Poker, all other games are essentially dumb and pointless. I actually can’t imagine playing anything else. I thought a lot about the loss of Lunar Poker. I haven’t felt this empty in a long time.
Lunar Poker Tutorial
Lunar Poker is the best game ever, and if you’re lucky enough to have a game near you, contact me. Currently, in the US, you can find the game at Pechanga Casino in Temeuca, CA. I have no idea where else the game is available, but it is a good game. You should definitely request it at your local casino. Fill out a suggestion form, or drop an e-mail (check your casino’s contact info) to request the game. The US publisher for the game is either Mara Enterprises or TCS John Huxley, I’m not sure. All I know is you want one of these games near you.
How-To-Play
I’ve previously posted a simple basic strategy that yields about a 1.4% house edge. I’ll walk through the strategy, and provide some numbers behind the decisions. This will help you understand why you should stand pat with some hands, and why you should draw cards on others.
Lunar Poker is based on Caribbean Stud, where you Ante one unit, and the player and dealer each receive five cards. The dealer exposes one his hole cards. In Caribbean Stud Poker, you either 2x Raise or Fold. Then, the dealer turns up his hand, and only pays the Ante if he doesn’t qualify; otherwise he also pays the 2x Raise according to the paytable. In Lunar Poker, you have many options, starting with your decision to either (A) stand pat with your hand, or (B) Buy a 6th card for a fee of one Ante, or (C) Exchange 2 to 5 of your cards from the deck, for a fee of one Ante.
In Lunar Poker, you’re paid for up to two items from the paytable. That means if you have a pair and AK, you get 1:1 + 1:1 = 2:1 on your 2x Raise. If you have a flush and a pair, you get paid 5:1 + 1:1 = 6:1 on your 2x Raise. Also, if you have a straight with a pair, they’ll pay you “for two straights”, any you receive 4:1 + 4:1 = 8:1 on your 2x Raise.
General Drawing Strategy
Consult my full basic strategy on how to play the Buy and Exchange options. But for most cases, the strategy can be boiled down to the following.
There are a few reasons to pay to draw from the deck (in descending priority):
- Improve a made hand (straight or better) with a 6th card to get a 2nd payout.
- Draw a 6th card to make a straight* or flush.
- Hold your under pair (draw 3) against a higher dealer upcard.
- Hold 2 or more Royal cards above the dealer upcard.
- Hold your AK and draw 3.
- Hold 3 or more straight flush cards above the dealer upcard.
- Hold your high card (draw 4) against a lower dealer upcard.
*open-ended straight draw, or gutshot draw with a qualifying hand.
Otherwise, you should not pay for any cards. Notably, you should not draw with the following hands:
- Always stand pat on two pairs.
- Stand pat on a pair higher than the dealer upcard.
- Stand pat with a pair and AK (in most cases).
- Fold your high-card against a higher or equal dealer upcard.
- Never exchange all 5 cards.
Of course, this is not how people normally play. People tend to pay for any draw, because they either don’t want to fold, or they want to make a big hand (turn every pair into quads).
Stand Pat w/ Over Pair
A common mistake is people want to draw (exchange 3 cards) with a pair higher than the dealer upcard. This is a mistake, because the dealer only qualifies 56.3% of the time, and you only get paid on your Ante if the dealer doesn’t qualify. And the paytable doesn’t justify the expense of drawing cards. For example:
player: 9h 9d Kc Tc 3c , upcard: 6h EV(stand): +0.61 EV(9h 9d): +0.45
so it’s a 16% mistake to draw in this case.
Hold Under Pair, Exchange 3 Cards
Most players know to hold their pair (and draw 3) when it’s lower than the dealer upcard. For example:
player: 6d 6c Qd 4s 3c , upcard: 9s EV(stand): -0.61 held: 6d 6c , upcard: 9s, EV approx. -0.46
So it’s better by about 15% in this case to pay for the exchange than it is to stand pat with the 6’s.
Stand Pat w/ Two Pairs
I always stand pat on two pairs. This drives everyone crazy, and people will literally scream at you to pay to draw to a full house / three pairs. It’s not worth it, even if the dealer has an Ace or King showing, or even if you have Aces up or Kings up:
player: 8d 8h 3c 3s 7c , upcard: As EV(stand): +2.51 EV(extra): +2.39 player: 8d 8h 3c 3s 7c , upcard: 4s EV(stand): +2.25 EV(extra): +2.00 player: Ad Ah 3c 3s 7c , upcard: 4s EV(stand): +2.42 EV(extra): +2.23
so it’s basically a 20% mistake to Buy a 6th card with two pairs.
I just tell them the “book” says to stand pat with two pairs. I say I just play by the book. That actually calms them down. Sometimes they ask, “There’s a book for this game?” I tell them it’s on the internet.
Drawing w/ High Card
If you’re stuck with a high card (Queen or better) against a lower dealer upcard, it’s a little better to exchange 4 cards than it is to fold. Don’t forget that basic strategy tells you not to draw with a King against a Queen, and not to draw with a Queen against an uncopied 5 or higher. Here are some examples (folding is an EV of -1):
player: Ad Jh 7c 3s 2c , upcard: Qs EV(Ad): -0.998 player: Qd Jh 7c 3s 2c , upcard: 5s EV(Qd): -0.96 player: Qd Jh 7c 3s 2c , upcard: Ts EV(Qd): -1.07 player: Ad Jh 7c 3s 2c , upcard: Ks EV(Ad): -0.97 player: Ad Tc 7d 6d 4s , upcard: 5s EV(Ad): -0.89
So while a high card is pretty weak against a similar (but lower) dealer upcard, it gets better by about 10% against a low card. It’s still a loser, but it’s better than folding.
Holding AK and drawing 3 Cards
Holding AK is much stronger than holding a single high card, because if you pair up, you have a 2:1 paying hand (1:1 for AK + 1:1 for pair).
player: Ad Kc Qd 4s 3c , upcard: 9s EV(Ad Kc): -0.67 EV(Ad Kc Qd): -0.75 player: Ad Kc Qd 4s 3c , upcard: Ks EV(Ad Kc): -0.71
If you don’t pair up, you should only play AK if you copied the dealer upcard twice. If you copied the dealer upcard once, play AK+kicker (AKJ83 or better). If you haven’t copied the dealer upcard at all, fold your AK.
Straight Flush Draws
Your EV is much higher for holding 2 or more Royal cards (or 3 or more straight flush cards) higher than the dealer upcard, than a single high card. These examples show the value of these draws:
player: Ad Qd 7c 3s 2c , upcard: Js EV(Ad): -0.997 EV(Ad Qd): -0.895 player: Td 9d 7d 3s 2c , upcard: 6s EV(Td): -1.04 EV(Td 9d): -0.99 EV(Td 9d 7d): -0.76
Gutshot Straight Draws
A lot of people will pay for a 6th card with a junk hand containing a gutshot straight draw. You should only pay for a 6th card with a qualifying hand (AK) with a gutshot draw against a qualifying upcard (A or K). The examples below illustrate this point. The final example shows you can draw with a non-qualifying hand to a gutshot that pays two straights (8:1).
player: Td 9d 7d 6c 3s , upcard: As EV(extra): -1.20 player: Ad Kd Jc Ts 7d , upcard: As EV(extra): -0.76 player: 2d 2d 6d 4s 3c , upcard: As EV(stand): -0.85 EV(extra): +0.20 // non-qualified hand drawing to gutshot that pays twice (8:1) player: 7d 6d 4s 3c 2d , upcard: Qs EV(extra): -0.97 // non-qualified hand drawing to gutshot that pays twice (8:1) player: 7d 6d 4s 3c 2d , upcard: Ks EV(extra): -0.79
Note in the last two cases, the value of a draw is worth more against a qualifying upcard (Ace or King). This is because if you make a hand, the chances of the dealer qualifying is higher vs an Ace or King upcard than a Queen or lower.
Insurance
Insurance usually isn’t a good bet EV-wise, but it’s not a bad idea to guarantee some of your win. I always say, “If I have a Royal Flush, I’ll take some insurance.” Of course, insurance is +EV when you’re holding 2 or more copies of the dealer upcard, Queen or lower. Also, if you’re playing with other people, insurance is +EV whenever the players hold 3 or more copies of the dealer upcard. The fun part of this game is that you can win both your insurance bet, and your 2x Raise payout, when you successfully force the dealer to qualify. Pechanga lets you take insurance up to your total possible win, so you can win 2x your normal payout in the best case scenario.
Forcing the Dealer To Qualify
This is another option that players over-use, even though it is very costly. The don’t understand that they’re sacrificing their Ante payout when forcing. And the dealers all tell them to Force the hand, for some reason. You should never force the Dealer for a potential 3:1 payout. Even for a 4:1 potential payout, you should make sure that you’re not holding 2 or more of the Dealer pair outs.
When I have trips, I always say “no force”. When the other players see me passing up on the Force option, they get pretty agitated. I tell them I’ll just take the Ante win. I tell them they won’t pay the Ante if I Force, so it’s really like the Force costs two Antes. They just ignore me and take all their force opportunities. Below are some examples of the EV of the Force bet, where EV(no force) is +1.0:
player: Qd Qs Qh Ac 6h dealer: Ad 9c 7d 5s 4c forceEV: +0.7143 player: 4d 4s 4c Qc 2h dealer: Tc 8s 6s 5c 2s forceEV: +0.5714
So you can see that Forcing a 3:1 payout is a big mistake (30-40%) compared to taking your Ante win (+1.0).
Gaming Experience
You need some patience to play Lunar Poker. There are a lot of hands where the Dealer doesn’t qualify when you’re holding a 2:1 payout or better. Sometimes the game plays pretty even, but often I find myself behind by 20 or more Antes. Finally, I’ll hit a good hand like two straights (8:1) that pays 16 Antes, or even quads (20:1) that pays 40 Antes. But the game is fun, because you get to make some skilled decisions. Also, if there’s another player at the table, you can get the house edge down considerably (it’s +EV @ +0.4% with very simple modifications to basic strategy). Get this game placed in your local casino!
Lunar Poker @ Pechanga Casino
Well, someone is finally bringing the infamous Lunar Poker (aka Russian Poker) to the US, starting at my nearby Pechanga Casino. The game is a very interesting version of the old Caribbean Stud Poker, with a lot more options like drawing cards, buying an extra card, buying insurance, and forcing the dealer to draw (all for a price).
The game has been infamous, because the many player options result in an incalculable number of possible hand combinations (6.27x 10^20 according to the WoOs), and because of the absence of a published strategy. It sounds like people have played this game by the seat of their pants for years in Europe and Asia. But a lot of us won’t play a game without first knowing the basic strategy and house edge. So I grinded out the analysis, just in case you run across this game.
Rules
The rules follow the basic structure of Caribbean Stud Poker. You place an Ante before the hand starts, and the players and dealer each receive five cards. The dealer exposes one of his cards. You eventually decide to either Raise 2x, or fold your Ante. The dealer turns up his hand, and needs Ace-King or better to qualify. If the dealer doesn’t qualify, then the remaining Antes are paid even-money, and the Raise bets push. If the dealer qualifies, then the Antes push, and the Raise bets are paid according to a paytable.
So far, these rules are just like Caribbean Stud, except here, the Ante only pays when the dealer doesn’t qualify.
Now, Lunar Poker offers the following player options before the Player makes his 2x Raise decision:
- The player may either receive an extra (6th) card, or may replace 2-5 of his cards, for the cost of 1x the Ante.
- With three-of-a-kind or better, the player may take even-money insurance against the Dealer not qualifying (up to 1/2 the amount of the winning payout).
The players make their 2x Raise or Fold decision, then the dealer turns up his hand. If the dealer doesn’t qualify, the Antes and Insurance pay even money. If the dealer qualifies, then the player must beat the dealer to win his Raise bet and push his Ante. Else, the player loses his Ante and Raise. Insurance loses if the dealer qualifies and the player wins. If the dealer qualifies and the player loses, Insurance pushes. (Note: Pechanga lets you can take Insurance on up to the full amount your potential win.)
Finally, if the dealer doesn’t qualify, the player has an option to:
- Pay 1x Ante to force the dealer to replace his highest card with a draw from the deck.
If the dealer qualifies after the draw, then the player’s Ante and Raise resolve as before. If the dealer doesn’t qualify, then the Ante and Raise push. Note: if you decide to Force the dealer to draw, then you forfeit the pay on the Ante you would normally receive. (It is expensive to Force the dealer; you forfeit your win on the Ante, AND you have to pay 1x!)
Paytable
For winning hands against a qualified dealer hand, the Raise bet pays according to the following paytable. More importantly, you are paid on a second hand from the paytable, when the second hand uses at least one different card from your first payout hand. (Note: “hands” do not include kickers; e.g., a three-of-a-kind hand contains only 3 cards for purposes of the paytable.) I’m not going to provide examples of the second payout, as this is described elsewhere.
Hand | Payout |
---|---|
Royal Flush | 100-to-1 |
Straight Flush | 50-to-1 |
Four-of-a-Kind | 20-to-1 |
Full House | 7-to-1 |
Flush | 5-to-1 |
Straight | 4-to-1 |
Three-of-a-Kind | 3-to-1 |
Two Pairs | 2-to-1 |
One Pair | 1-to-1 |
AK | 1-to-1 |
Basic Strategy
I worked out a simple strategy for the game that simulates at a 1.43% house edge. That’s not bad as far as carnival games go, but it looks like their claim of “House Advantage Under 1%!” is false.
Draw Decision
The first decision on what to hold and draw is presented in the table below.
5-Card Hand | Decision |
---|---|
Royal Flush Straight Flush Flush Straight |
Always buy 6th card. |
Four-of-a-Kind | Stand. |
Full House | Buy 6th card unless dealer upcard copies you. |
Three-of-a-Kind | Stand if 4-of-a-kind not possible, else hold trips and exchange 2 cards. |
Two Pairs | Stand. |
One Pair w/ AK | Discard 2’s or 3’s (hold AK and exchange 3) against higher upcard, Queen or lower, else stand. |
One Pair | Buy 6th card for open-ended, flush draw, or gutshot. Hold pair and exchange 3 if pair below upcard, else stand. |
AK | Buy 6th card for open-ended, flush draw, else Buy 6th card for perfect gutshot to 6-card straight, else Buy 6th card for gutshot straight draw against A or K upcard, else Hold AKs and royal cards higher than dealer upcard, else Hold AK and exchange 3 |
Nothing | Buy 6th card for open-ended or flush draw, else Buy 6th card for perfect gutshot to 6-card straight, else Hold AKs and any Royal cards, else Hold two or more Royal cards higher than the dealer upcard, else Hold three straight flush cards higher than the dealer upcard, else Hold A against K upcard or lower, else Hold K against J upcard or lower, else Hold Q against copied J upcard or lower, else Hold Q against 5 upcard or lower, Else fold. |
where open-ended straight draws include double-gutshot straight draws.
Insurance
It’s only correct to take insurance in a few cases. Never insure your hand against an Ace or King upcard. Otherwise, take insurance when you copy the dealer upcard 2 or more times. If you only copy the dealer upcard once, then take insurance when you also hold 2 or more Aces or Kings in your hand.
2x Raise / Fold
You should 2x Raise any pair or better. Fold any non-qualifying hand. Otherwise, play AK according to the table below.
Hand | Decision |
---|---|
Pair or better | Raise 2x. |
AK |
Call with any copies of the dealer upcard, Q or lower, else Call with AKJ83 or better with any copies of the dealer upcard (including A, K), else Fold all others. |
non-qualifying | Fold. |
Force Dealer Bet
Your potential Raise payout and the possible dealer outs determine when you should try to force the dealer to draw. The table below tells you when to pay 1x to replace the highest dealer card with one from the deck. Remember, you’re forfeiting your instant Ante win by Forcing the dealer to draw. Plus, you’re paying 1x for the Force, so you need at least a 4:1 payout to make it profitable (i.e., don’t Force trips-only hands).
Potential Payout | Conditions |
---|---|
3-to-1 or lower |
Never force. |
4-to-1 | Don’t force dealer flush or open-ended draws that beat you unless all dealer pair outs are available, else Don’t force if you hold 2 or more of the dealer’s pair outs, else force. |
5-to-1 | Force unless you hold 4 or more of the dealer’s pair outs. |
6-to-1 or higher |
Always force. |
Simple Two Player Collusion
If you’re friendly with your table-neighbor, you can slightly modify basic strategy to get a +EV return of +0.43% on the Ante. The drawing decision is modified accordingly:
5-Card Hand | Decision |
---|---|
Three-of-a-Kind | Stand pat if your neighbor holds your quad out, else hold trips and exchange 2 cards. |
One Pair w/o AK |
Buy 6th card for open-ended or flush draw, else Buy 6th card with over-pair (above dealer upcard) and gutshot if all straight outs remain, else Buy 6th card with under-pair (below dealer upcard) and gutshot if any straight outs remain, else Stand pat against dead upcard (3 copies) Q or lower, else Hold under-pair (below dealer upcard) and draw 3 if all outs remain, else Stand pat for all others. |
AK |
Buy 6th card for open-ended or flush draw, else Buy 6th card with 2+ outs to perfect gutshot (6-card straight), else Buy 6th card with 3+ outs to gutshot against A/K upcard, else Stand pat against dead upcard (3 copies), Q or lower, else Hold two or more royal cards, exchange rest, else Buy 6th card with at least 2 gutshot draws to AKQJT, else Hold AK and exchange 3 cards. |
Nothing |
Buy 6th card for open-ended or flush draw, else Buy 6th card with 2+ outs to perfect gutshot (6-card straight), else Stand pat against dead upcard (3 copies), Q or lower, else Hold two or more royal cards, exchange rest, else Hold your highest card, 9 or better, higher than the upcard and not copied by your neighbor, else Hold 3 straight flush cards higher than the upcard, else Fold all others. |
Only take insurance when you and your neighbor hold 3 total copies of the upcard, Queen or lower. Never insure against an Ace or King upcard.
Finally, modify the 2x Raise decision:
- Call any 2:1 pay or better, else
- Fold pair deuces against uncopied upcard 3 thru Q, else
- Call any other pair, else
- Call any hand when you and your neighbor hold all 3 copies of the dealer upcard Queen or lower, else
- Call AKJ83 or better when you and your neighbor hold any copies of the upcard, else
- Call AK when you and your neighbor hold 2 copies of the dealer upcard Queen or lower, else
- Fold all others.
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