Simplified Collusion for Mississippi Stud (4 Players)
I know it’s not always feasible to wait for 6 players in a Mississippi Stud game, nor is it easy to get 6 strangers to collude together. So while I was at it, I figured I’d work out a simple collusion strategy for 4 players, and see how well it worked. It helps a lot, improving the game from a -4.91% house edge down to about a manageable -1.4% house edge (or, an element of risk of about -0.4%). Here’s the simplified strategy for 4 colluding players:
- 3rd Street
- small pair: 3x bet if 0 copies, 1x bet if 1 copy, fold if 2 copies
- 3x bet 6 high suited outs
- if suited, 1x bet at least 3 high outs, or 2 high outs and 1 mid out, or 1 high out and 3 mid outs, or 4 mid outs
- if offsuit, 1x bet at least 3 high outs, or 2 high and 2 mid outs, or 5 mid outs
- fold all others
- 4th Street
- 3x bet 7 suited high outs
- 3x bet suited 6 high and 1 mid outs
- 3x bet 0-gap straight flush draw
- 1x bet small pair
- 1x bet suited cards
- 1x bet 3 high and 2 mid outs
- 1x bet 2 high and 4 mid outs
- 1x bet 1 high and 6 mid outs
- 1x bet 7 mid outs
- 1x bet 6 mid outs w/ 2-gap
- 1x bet 5 mid outs w/ 1-gap
- 1x bet 4 mid outs w/ 0-gap
- fold all others
- 5th Street
- 3x bet flush draw, or open-ended straight draw with all outs remaining
- 1x bet low pair, or straight draw
- 1x bet 6 high outs
- 1x bet 5 high and 1 mid outs
- 1x bet 4 high and 3 mid outs
- 1x bet 3 high and 5 mid outs
- 1x bet 2 high and 7 mid outs
- 1x bet 1 high and 9 mid outs
- fold all others
The strategy is very close to the simplified 6 player strategy, where you only play a little tighter — you only need one more mid out on the 4th and 5th Street decisions. So it’s really easy to remember both strategies. It’s also pretty easy to collude with 4 players, since 4 players sitting together can easily see each others cards, unless someone is deliberately hiding their hole cards.
Simplified Collusion For Mississippi Stud
When I play Mississippi Stud at the casino, I use a simplified collusion strategy that’s easier to remember than my full advanced strategy. The simple strategy only needs knowledge of your high and mid outs. It’s very easy to track them, once you know your starting outs (you have to ask around at the start of the hand). The full strategy uses low outs for the 3rd and 4th Street decisions, and uses detailed tables for 3x betting straight draws on 5th Street. The simplified strategy is very simple to remember, and still returns a positive expectation (+EV) for a full table of 6 players.
Simplified Collusion Strategy
The following simplified collusion strategy returns about +0.5% for a full table of 6 players. That’s more than a 5% improvement over playing without info (-4.91% house edge).
- 3rd Street
- small pair: 3x bet if 0 copies, 1x bet if 1 copy, fold if 2 copies
- 3x bet 5 high suited outs, or 6 high offsuit outs
- if suited, 1x bet at least 2 high outs, or 4 mid outs
- if offsuit, 1x bet at least 3 high outs, or 2 high and 2 mid outs, or 5 mid outs
- fold all others
- 4th Street
- 1x bet small pair
- 3x bet 8 high suited outs
- 1x bet suited cards
- 1x bet 3 high and 1 mid outs
- 1x bet 2 high and 3 mid outs
- 1x bet 1 high and 5 mid outs
- 6 mid outs
- 5 mid outs, 1-gap
- 4 mid outs, 0-gap
- fold all others
- 5th Street
- 3x bet flush draw, or open-ended straight draw with all outs remaining
- 1x bet low pair, or straight draw
- 1x bet 5 high outs
- 1x bet 4 high and 2 mid outs
- 1x bet 3 high and 4 mid outs
- 1x bet 2 high and 6 mid outs
- 1x bet 1 high and 8 mid outs
- fold all others
How To Collude
You have to communicate with your fellow players at the start of the hand to learn your initial outs. For example, if you have K5o, you need to know how many Kings are out there. I’ve suggested a few ways for players to collude, and I think the simplest is for everyone to quietly announce their hand, in order. This only takes a few seconds, and everyone figures out their outs. For example, with K5o, all you need to know is if there are any Kings out there. If someone else holds a King, you fold. Otherwise, you 1x bet your hand. Then, as the dealer turns up the community cards, you know how many outs you pick up. Say 3rd Street is a 6. If no one 3x bets this card, this means you now have 3 high and 3 mid outs, enough to 1x bet and see 4th Street. On the other hand, if three people 3x bet this card, it means you only have 3 high outs, and you should fold your hand.
Notice the pattern of the minimum calling hands in the table. You can see that 2 mid outs are equal to 1 high out. This makes it easier to remember the cutoff points.
Practical Collusion For Rabbit Hunter Stud
I played Rabbit Hunter Stud all day Sunday @Pala with my friend (2 spots x 8 hours) and we came out even. I received a few mis-pays, totaling about $30, which helped overcome the expected $72 house edge (40 hands/hr * 8 hrs * 2 players * 2.25% house edge/hand * $5 Ante) + tokes. Overall, it was a very enjoyable experience, and everyone had a good time. Several of us discussed how the game is “too easy”, and that they’ll soon figure out the house hold is way too low to keep it around. As I’ve said before, the 2.25% house edge is less than half of comparable poker-based carnival games, because there’s no “optional” bonus bet (additional 2-4% house edge).
The floorman told me the story of how the original version of the game required a 2x Play bet, and there was no dealer qualifier on the Ante. They told ShuffleMaster no one was playing the new game “in this economy”. So they re-designed it to be easier, with a 1x Play bet, and an Ace-high dealer qualifier on the Ante. It only took a few months for the re-design and Gaming Commission approval to put the new version on the floor. It was popular yesterday, and full all day. Newbies watched the game, then joined in and played the simple optimal strategy. There were quite a few full houses (30:1), and a girl playing for the first time made a straight flush (100:1) when nobody held either of her 2 outs.
With only a 1x Play bet and a dealer qualifier on the Ante, the variance is very low. Paying for a 6th card (“rabbit hunting”) is very enjoyable, and you actually look forward to doing it (47% of hands). The only “crying call” in the game is when you have Ace-high and no draw. Folding is obviously no fun, but it only happens 22% of the time.
The players at the table share information about their hands, and occasionally, it’s helpful. At a full table, you can ask for info at the following decision points:
Hand | Collusion Modification | Frequency | Hand EV Improvement |
Overall EV Improvement |
---|---|---|---|---|
low pair only | don’t hunt if no trip outs | 6.56% | +13% | +0.86% |
two pair | don’t hunt if no full house outs | 0.34% | +100% | +0.34% |
K-high | call if 4 aces out | 0.73% | +27% | +0.20% |
gutshot w/o high cards | fold if no straight outs | 0.51% | +22% | +0.11% |
high pair w/ gutshot | don’t hunt if 1 or less straight outs | 0.22% | +26% | +0.06% |
KQ-high | call if 3 aces out | 0.56% | +4.5% | +0.05% |
total | 8.92% | +1.62% |
This simple collusion reduces the house edge from 2.25% down to 0.63%. Of course, there are probably a whole bunch of other optimal decisions you can make with knowledge of all your outs. However, it’s too awkward to ask for info on more than just one card. Notice that you make modified decisions on almost 9% of your hands. That’s a very high percentage, and requires a lot of info sharing at a table. The game is naturally chatty, but you’ll need to keep it low-key. You’ll need to develop a good rapport with everyone, and minimize your queries.
Examples
You have a pair of 2’s with no flush or straight draws. You ask if anyone has any deuces, and the other players tell you they have both of them. You don’t pay to hunt, you just call. If there was still a deuce left, you’d go ahead and pay for your 6th card.
Your hand is King high. You ask if all the Aces are out. The other players have all 4 Aces. You go ahead and Play 1x (call).
Your hand is King-Queen high. You ask if all the Aces are out. The other players have 3 Aces. You go ahead and Play 1x (call).
Your hand is JJKT9. You ask if anyone has a Queen. The other players have two of your Queens, so there are two left. You pay for a 6th card. (If there was only one left, you would not pay to hunt.)
Your hand is 97652. You ask if anyone has an Eight. The other players have three Eights, so there’s one left. You pay for a 6th card. (If there weren’t any Eights left, you’d fold.)
Betting Bottom Pair on Flop (UTH)
In Ultimate Texas Hold’Em (UTH), I wondered if it was ever worth checking bottom pair on the flop (basic strategy says to 2x bet), given other player hand info. E.g., if none of the other 5 players paired the board, should you check bottom pair? I ran simulations to compare the value of 2x betting bottom pair, vs. checking on a 6 player table.
Total table board hits (excluding bottom pair) | ||||||
---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 |
+10% | +15% | +20% | +25% | +30% | +35% | +40% |
This shows that even if no one else hits middle or top pair on the board (i.e., players are holding 10 cards that don’t hit middle or top board cards), it’s still worth 10% of the Ante to 2x bet bottom pair on the flop, compared to checking. It was useful to see these results, because it shows the value of the other players hitting the board, as expected. I wasn’t sure about betting bottom pair when everyone else missed, but the simulations show its still a good bet.
Collusion Performance for Ultimate Texas Hold’Em
I finally got around to simulating the effects of player collusion in Ultimate Texas Hold’Em. Implementing preflop collusion, and the improved 2nd nut kicker and 3rd nut kicker strategies, the house edge is reduced from 2.2% to 1.6% for 6 players. While this is a small average gain, the real benefit comes from the reduced variance gained by not raising marginal hands when copied with other players.
By checking marginal copied hands, the session outcome distribution improves as shown below. Assuming a bankroll of 200 Antes, a goal of 20 Antes, and a maximum session length of 250 hands, the improved strategy reduces the probability of busting out from .20% down to .13%. The probability of reaching your 20 Ante win is reduced from 69% to 68%, but the distribution for the in-between cases improves as shown.
[Note: the low-variance strategy used for the distribution does not raise any basic strategy preflop checking hands; it is designed to minimize variance, and simulates at 2.2% house edge.]
3rd Nut Kicker on Paired Board (UTH)
I looked a little deeper into the case of calling (1x bet) on the river with 3rd nut kicker against a paired board. Basic strategy (i.e., no other info known) says to call this hand. However, by taking into account how much the other players have “hit” the board, you can improve this decision. Similar to the 2nd nut kicker on an unpaired board analysis, the decision comes down to how many total “good” cards the players hold, relative to the table size. The table below provides an advanced strategy of when to call with 3rd nut kicker given easily obtained table info. A “good” player card is anything that hits the board, or 2nd nut kicker or better.
players | total player board hits & kickers | notes | ||||||
---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | ||
6 | -25% | -15% | -5% | +5% | +20% | +30% | +45% | fold if ≤ 3 good player cards |
5 | -12% | -5% | +6% | +17% | +28% | +42% | +54% | fold if ≤ 2 good player cards |
4 | -4% | +5% | +17% | +27% | +38% | +49% | fold if ≤ 1 good player cards | |
3 | +5% | +15% | +25% | +35% | +45% | always call | ||
2 | +13% | +23% | +33% | always call | ||||
1 | +22% | always call |
Practically, this advanced strategy is very intuitive, and you’ll find it agrees with your experience. When no one hits the board, or even has a playable kicker, your chances of winning with a minimum kicker go down considerably. However, when everyone hits the board, sometimes multiply (e.g., full house), your chances increase considerably. The table above quantifies this effect, and shows you the relative strength of your hand for the range of scenarios.
Overall, you’ll find the 3rd nut kicker on a paired board decision comes up about 2.5% of the time. While it’s not really frequent, it’s a decision that most players mull over. Knowing the advanced strategy will help you make your final decision quicker, and with more confidence.
Online Mississippi Stud Practice Game (+EV)
After spending a lot of time playing UTH, I found that there’s an acceptable way to share hole card information with the table. While the dealer, floorman, and surveillance might say something if you flash your hole cards (or play them face up), they don’t care if you verbally share info. Furthermore, if you’re discreet about it, or speak another language, and don’t slow down the game, no one will probably even know you’re doing it.
With this in mind, the value of ShuffleMaster’s Mississippi Stud just went up for everyone. While the game is already played face up at my nearby Barona Casino, now everyone can enjoy the +1.5% EV game at a full table of cooperating players. (See my Simplified 6 Player +EV Strategy, and my 4 Player Collusion Strategy.) In the meanwhile, you can practice the game here for free. It suggests the improved strategy as listed in my player reference card. Of course, you can play your hand any way you want to. Also, you can just hit the “Auto” play button to quickly play 1000 hands using the advanced strategy.
Click on the screenshot below to play:
The older Java game. You must have Java 1.6 installed on your computer (check your version).
2nd Nut Kicker on Unpaired Board (UTH)
A lot of times when playing Ultimate Texas Hold’em, you’ll be faced with a 1x river call with a bare minimum kicker. It probably occurs to you that the strength of your call depends on how much of the board the other players have hit. For example, say you’re looking at 1x calling an unpaired board with 2nd nut kicker. Basic strategy says to call if it’s not a scare board, nor gutshot board, and there’s no possible flush on board, or if both your kickers play. (This situation occurs 1.3% of the time if you play basic strategy, and more frequently if you play less aggressively than basic strategy.) Your odds are better if the players at the table connected with the board (made a lot of pairs) than if everyone missed. I ran some simulations to quantify this effect, to show how you can use table information to improve this call.
total players |
total pairs | notes | ||||
---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | ||
2 | +1.3% | +11% | +17% | always call | ||
3 | -3.4% | +5.3% | +12% | +21% | +33% | fold if no pairs |
4 | -5.3% | -0.0% | +7.8% | +16% | +26% | fold if < 2 pairs |
5 | -16% | -5.8% | -1.4% | +11% | +21% | fold if < 3 pairs |
6 | -28% | -16% | -4.7% | +4.9% | +14% | fold if < 3 pairs |
So, for example, say you have Jh 2s and the board is Ah Ks Th 9d 3s. With no more information, the odds are that you should call (+19.1%). However, if you’re at a full table (6 players), and all the other players only made 2 pairs with the board, then you should fold. The percentages of the table don’t exactly apply to this specific case, but are averages over 20 million hands, and all cases where basic strategy said to call with 2nd nut kicker.
Practical Collusion for Ultimate Texas Hold’em
Most casinos that spread Ultimate Texas Hold’em don’t really mind when players discretely show their hands to their neighbors, or even flash the entire table. This is because overall, a player can’t gain much advantage by doing so. While the player will definitely pick up an edge WHEN possessing a borderline hand AND partner information indicates to alter basic strategy, these conditions don’t occur frequently enough to make much of a difference.
How To Collude
Collusion helps only on borderline cases. When you have a solid hand (e.g., 55’s, KTo, A7o, etc.) don’t bother trying to get neighbor info, just raise. If you have a marginal raising hand (J8s, JTo, Q6s, Q8o, K2s, K5o) then it helps to see your immediate neighbor’s cards, or ideally, see if two of your outs are held by the entire table. Finally, if you have a hand just below the raising threshold, or a pair less than 5’s, then you need full table information before raising.
Using Immediate Neighbors
Sometimes, it’s only practical to see the cards of your immediate neighbors, or otherwise communicate with them. This is very helpful for the marginal raising hands. The tables below show that you should only raise the marginal hands if your immediate neighbors (up to 3 of them) don’t have any of your outs. For example, if you know that among 4 hands (yours included), you have the only K and 5, then 4x raising K5o is worth +14% (of the Ante) than checking it. However, if your neighbors have a K or 5, then 4x raising is a mistake. The same pattern is seen for all the marginal raising hands.
When you only have access to immediate neighbors, then use the column of the tables below for the number of hands you have information for. It doesn’t matter what the other’s players (“dark hands” you can’t see) are holding. It just means you can only use the 4-player or 3-player columns in the tables.
Asking The Whole Table
In some cases (say you’ve filled the table with your friends), you can test the whole table for your outs. If communication with the table is good, you can ask “Should I raise K5o?”. This really means, “Does anyone have a K or 5?”. If you get just one response (meaning, “Yes I have one”), then go ahead and raise, you’re still better off by +7.5% to raise 4x than check). However, if you get two responses, then two of your outs are gone, and you should not raise, since it’s 7.5% better to check. If no one has any of your outs, then raising is worth +22% more than checking.
You can use the whole table for advanced collusion play. There are a set of hands a few notches below the minimum raising threshold that are actually good to raise when all their outs are still in the deck. These hands are listed in the table below under “Marginal Checking Hands”. For example, you would ask the table, “Should I raise K4o?”. Of course, basic strategy says to check this hand, and you’re really asking, “Does anyone have a K or 4?”. If you find no one has your outs, then it’s worth raising, by a long shot (e.g., +18% at a full table, +8.9% for 4 players).
Pocket Pairs
Basic strategy says to raise all pocket pairs except deuces. However, for 2’s thru 5’s, knowing how many outs are already gone (in the players hands) will allow you to make a better decision. The below table shows you the difference between checking and raising 4x for these pairs, given the number of players at the table, and how many of your outs are seen. Note that for 5’s or higher, you should still raise even if all your outs have been seen.
Total Players @ Table | ||||||
---|---|---|---|---|---|---|
Hand | 2 | 3 | 4 | 5 | 6 | information |
22 | -8.1% | -5.1% | -2.0% | +0.8% | +4.7% | no outs seen |
-40% | -39% | -37% | -34% | -32% | one out seen | |
33 | +12% | +15% | +18% | +20% | +24% | no outs seen |
-16% | -14% | -13% | -11% | -9.6% | one out seen | |
44 | +31% | +34% | +36% | +38% | +41% | no outs seen |
+6.4% | +7.8% | +9.5% | +11% | +12% | one out seen | |
-21% | -21% | -21% | -21% | -21% | both outs seen | |
55 | +47% | +48% | +50% | +53% | +55% | no outs seen |
+27% | +28% | +29% | +30% | +31% | one out seen | |
+4.5% | +4.5% | +4.5% | +4.5% | +4.5% | both outs seen | |
66 | +55% | +56% | +58% | +59% | +61% | no outs seen |
+39% | +39% | +40% | +41% | +42% | one out seen | |
+21% | +21% | +21% | +21% | +21% | both outs seen |
Marginal Raising Hands
The following table shows the marginal raising hands according to basic strategy, and the difference between raising 4x and checking these hands given table information concerning your outs. Note that the value of a nominal raising hand increases tremendously at a full table when not copied (all outs remain). E.g., with no other information, raising Q8o preflop instead of checking is worth about 2.3% of the Ante bet. However, at a full table (6 players), when no one has any Q or 8, then the value of raising vs. checking is +26% of the Ante. On the other hand, it is much better to check Q8o if your table is 4-handed or less, and someone has a Q or 8.
Total Players @ Table | ||||||
---|---|---|---|---|---|---|
Hand | 2 | 3 | 4 | 5 | 6 | information |
JTo | +12% | +16% | +21% | +27% | +33% | no outs seen |
-6.8% | -1.9% | +3.0% | +7.9% | +14% | one high out seen | |
-6.6% | -1.9% | +2.6% | +7.8% | +14% | one low out seen | |
-26% | -22% | -18% | -13% | -8.0% | one high & one low out seen | |
Q8o | +6.9% | +11% | +16% | +20% | +26% | no outs seen |
-9.0% | -5.0% | -1.1% | +3.8% | +8.2% | one high out seen | |
-9.7% | -5.7% | -2.1% | +2.6% | +7.8% | one low out seen | |
-26% | -23% | -19% | -15% | -11% | one high & one low out seen | |
Q9o | +15% | +20% | +24% | +29% | +34% | no outs seen |
-0.8% | +3.0% | +7.5% | +12% | +17% | one high out seen | |
-1.0% | +2.9% | +6.9% | +11% | +17% | one low out seen | |
K5o | +7.1% | +9.7% | +14% | +18% | +22% | no outs seen |
-6.9% | -3.5% | -0.1% | +3.7% | +7.5% | one high out seen | |
-6.2% | -3.2% | +0.1% | +4.0% | +7.7% | one low out seen | |
-20% | -17% | -14% | -11% | -7.4% | one high & one low out seen | |
K6o | +12% | +15% | +19% | +23% | +28% | no outs seen |
-2.1% | +1.1% | +4.9% | +9.0% | +13% | one high out seen | |
-2.1% | +1.0% | +5.0% | +8.2% | +12% | one low out seen | |
A2o | +16% | +19% | +22% | +25% | +29% | no outs seen |
+3.1% | 5.8% | +9.2% | +13% | +16% | one high out seen | |
+4.5% | +7.5% | +9.6% | +13% | +17% | one low out seen | |
-7.4% | -5.6% | -2.9% | -0.1% | +3.1% | one high & one low out seen | |
Marginal Checking Hands
The hands in the table below are normally checking hands in basic strategy, but if none of your outs are seen by the table, they may be more advantageous to raise. The table shows the difference between raising 4x and checking these hands, given the table information concerning your outs.
Total Players @ Table | ||||||
---|---|---|---|---|---|---|
Hand | 2 | 3 | 4 | 5 | 6 | information |
T9o | -9.8% | -4.4% | +1.2% | +6.7% | +13% | no outs seen |
J8o | -7.2% | -2.9% | +2.8% | +8.1% | +14% | no outs seen |
J9o | +1.9% | +6.8% | +12% | +17% | +23% | no outs seen |
Q5o | -11.5% | -7.4% | -3.1% | +1.6% | +6.5% | no outs seen |
Q6o | -6.0% | -2.5% | +2.1% | +6.5% | +12% | no outs seen |
Q7o | -2.7% | +1.5% | +5.9% | +11% | +16% | no outs seen |
K2o | -9.2% | -5.0% | -0.9% | +3.7% | +8.4% | no outs seen |
K3o | -3.6% | -0.1% | +4.2% | +8.3% | +13.1% | no outs seen |
K4o | +1.0% | +4.8% | +8.9% | +13% | +18% | no outs seen |
Two-Player Collusion for Ultimate Texas Hold’em
After completing basic strategy for Ultimate Texas Hold’em (UTH), I thought I’d look into the effect of knowing your neighbor’s cards. My program computes the EV for a players down cards, the board, and any known cards, so it’s really easy to analyze the effect of collusion. I didn’t think there’d be much EV gain by sharing info with a partner, because the Ante bet requires dealer to qualify, and the Blind bet pays only for straights and better. Furthermore, you’re only getting even money return on your Play bet; the effect of collusion might be greater for a paytable with odds, like in Mississippi Stud.
I broke the rough analysis into the three decision points, preflop, flop, and river. I kept the analysis to two players, since it’s hard to manage and rely on more than one other player. Also, its harder to formulate a collusion strategy for multiple players.
Overall, collusion only helps when you have a borderline decision, and your partner also happens to have cards that helps your decision. In these relatively rare cases, you’ll pick up an EV gain of about 10% of your Ante bet. So, if you experience these conditions in 1% of your hands, you’ll only gain an overall EV boost of (.01)(.10) = 0.1%, which is negligible. However, it’ll make you feel better when you don’t raise K6o when your friend has a K or 6, and you end up saving 3 Ante bets (the hand is likely to call 1x anyway).
Preflop
The following table shows some examples of using partner info to change your preflop decision. Each table entry takes me around 16 hours of compute time to analyze. For pairs, partner info can only slow down your raise for pocket 3’s. Otherwise, pocket pair decisions are not affected. Borderline raising cases are influenced by partner cards if you’re within 2 kicker levels of the raising threshold. E.g., K5o +/- 2 means consider raising K3o if partner has an Ace; conversely, consider checking K7o if your partner has a K or 7.
hand | partner | EV(check) | EV(4x) | Notes |
---|---|---|---|---|
Kh 4d | Ac 7h | -0.1285 | -0.0870 | raise K4o when Ace seen |
Ks 2c | Ad 7h | -0.2168 | -0.2615 | check K2o even if Ace seen |
Qh 5d | Ad Kc | -0.1817 | -0.2378 | two overs aren’t enough to make Q5o a raising hand |
Qh 6d | Ad Kc | -0.1243 | -0.1238 | two overs make Q6o a raising hand |
Ks 7d | 7h 6s | -0.2019 | -0.2020 | kicker copy increases raising threshold |
3s 3h | 3d 8c | -0.4135 | -0.5515 | check pocket 3’s if your friend has a 3 |
4s 4h | 4c 8s | -0.2033 | -0.1467 | raise with pocket 4’s, even if your friend has a 4 |
Ks 7d | Kh 6s | -0.2257 | -0.2218 | raise with K7o, even if your friend has a K |
Ac 2s | Ah 5d | -0.2397 | -0.2129 | still raise A2o if Ace seen |
Flop
There are very few situations where knowledge of your partner’s hand will change the way you play your hand on the flop. Such cases will rarely come up in actual play (e.g., minimum flush draw bets).
hand | partner | board | EV(check) | EV(2x) | Notes |
---|---|---|---|---|---|
2s 3d | 2h 9h Kh | -0.8182 | -0.9389 | check bottom pair no kicker/draw on a suited board | |
2s 3d | Ah Qh | 2h 9h Kh | -0.6946 | -0.7530 | still check even if partner has two overcards and flush |
2s 3d | Kd 9s | 2h 9h Kh | -0.7569 | -0.8189 | still check even if partner has top two pairs |
Ts 3s | 2s 9s Kh | +0.1865 | +0.2069 | bet 5th nut flush draw with board undercard | |
Ts 3s | 4s 7h | 2s 9s Kh | +0.0895 | +0.0600 | check minimum raising draw if partner has one flush out |
Js 3s | 4s 7s | 2s 9s Kh | +0.0102 | +0.0435 | still bet 4th nut draw if partner has two flush outs |
2d 3s | 2h 3d | 2s 9s Kh | -0.5499 | -0.5163 | still bet bottom pair if partner has identical hand |
2d 3s | 2h 2c | 2s 9s Kh | -0.5499 | -0.4871 | still bet bottom pair if partner has two of your outs |
Jd Th | Qh 6d | 8s 9h 2s | -0.1535 | -0.1725 | check JT98 if partner has one of your outs |
Jd Qh | Kh 8d | Ts 9h 2s | -0.1730 | -0.1352 | still bet QJT9 if partner has two of your outs |
River
Partner information may occasionally help your minimum kicker requirements on the river. If the board is paired (i.e., qualifies the Ante bet), when your partner has 2 keys cards, you may decrease your kicker requirements by one.
hand | partner | board | EV(fold) | EV(call) | Notes |
---|---|---|---|---|---|
Qs Jd | Ts 9h 7c 2d 3h | -2.0000 | -2.1162 | fold without 2nd nut kicker on unpaired board | Qs Jd | As Kd | Ts 9h 7c 2d 3h | -2.0000 | -2.0875 | fold 3rd nut kicker even if partner has 2 overs |
Qs Jd | 2c 3d | Ts 9h 7c 2d 3h | -2.0000 | -2.0310 | fold 3rd nut kicker even if partner has 2 pairs |
Ts Jd | 9s 9h 7c 2d 3h | -2.0000 | -2.0030 | fold 4th nut kicker on paired board | |
Ts Jd | As Kd | 9s 9h 7c 2d 3h | -2.0000 | -1.9070 | call 4th nut kicker if partner has 2 overs |
Ts Jd | 2c 3s | 9s 9h 7c 2d 3h | -2.0000 | -1.9070 | call 4th nut kicker if partner has 2 dealer outs |
Ts 8d | 9s 9h 9c 2d 3h | -2.0000 | -2.0030 | fold 5th nut kicker on trips board | |
Ts 8d | As Kd | 9s 9h 9c 2d 3h | -2.0000 | -1.9070 | call 5th nut kicker on trips board if partner has 2 overs |
Ts 8d | As 2c | 9s 9h 9c 2d 3h | -2.0000 | -1.9070 | call 5th nut kicker on trips board if partner has 2 key cards |
6s 7d | Js Jd Kh Ks 2c | -2.0000 | -2.0697 | fold 6th nut kicker on 2 pair board | |
6s 7d | Ad Qh | Js Jd Kh Ks 2c | -2.0000 | -1.9801 | call 6th nut kicker on 2 pair board if partner has 2 overs |
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