Bust Bonus BJ Side Bet
A reader pointed me out to Galaxy Gaming’s Bust Bonus blackjack side bet that the dealer will bust, which you make after seeing the dealer’s upcard. I figured I’d run the numbers to see if it was any good, or if it was countable. Well, it might be a fun bet on a few upcards, but it’s kind of expensive for the (offsuit) odds they offer.
Dealer Upcard |
Probability Suited Bust |
Probability Offsuit Bust |
Probability No Bust |
Payout Suited Bust |
Payout Offsuit Bust |
Return |
---|---|---|---|---|---|---|
Ace* | 0.002222 | 0.199059 | 0.798719 | 50 | 3 | -0.090437 |
Deuce | 0.008751 | 0.347909 | 0.643339 | 25 | 1 | -0.076644 |
Trey | 0.011524 | 0.365435 | 0.623042 | 15 | 1 | -0.084754 |
Four | 0.014574 | 0.383896 | 0.601530 | 10 | 1 | -0.071892 |
Five | 0.017883 | 0.401749 | 0.580368 | 5 | 1 | -0.089206 |
Six | 0.020844 | 0.418415 | 0.560741 | 3 | 1 | -0.079793 |
Seven | 0.011716 | 0.250219 | 0.738064 | 15 | 2 | -0.061881 |
Eight 888 |
0.011133 0.000207 |
0.227312 0.005041 |
0.756307 |
10 75 |
2 25 |
-0.048772 |
Nine | 0.011602 | 0.217640 | 0.770758 | 20 | 2 | -0.103441 |
Ten/Face* | 0.012263 | 0.217975 | 0.769761 | 20 | 2 | -0.088547 |
*Bust Bonus wagered after dealer peeks for blackjack.
The most countable bet is against a dealer 8 upcard. It has the lowest house edge (4.9%), and has high payouts for the 888o and 888s busts. The EORs are large, and a simple unbalanced count (Eight => -8, Nine, Ten/Face, Ace, Deuce, Trey, Four => +1; bet when running count >= +24) yields an average +7.5% edge/bet on 17.3% of the dealer 8 upcard hands. Of course, a dealer 8 only occurs on 1/13th of the hands, so it’s not a very practical bet. An ideal count (using total shoe composition including suits) yields a theoretical max return of +7.5% edge/bet on 1.6% of the dealt hands.
Sadly, the standard BJ counts (like the unbalanced Knockout count) don’t correlate with the EV of any of these bets, because unlike blackjack, the Ace hurts the Bust Bonus bet. (Ace rich shoe makes it harder to bust.)
High Card Flush
A couple of readers have asked about Galaxy Gaming’s new High Card Flush game, which has a few placements now, and may be picking up some steam. The game is pretty simple, where each player and the dealer receive 7 cards. Each hand is measured by its highest flush, where a flush is first ranked by its length (number of cards of same suit), then by its card values. Each player must Ante before the hand, then wagers a 1x-3x Play bet (depending on flush size), or folds. The dealer qualifies with a three-card, 9-high flush. If the dealer doesn’t qualify, the Play bets push, and the remaining Antes are paid even-money. If the dealer qualifies, the Ante and Play bets receive even-money action against the dealer hand.
As you would expect, collusion helps in this game. A Monte Carlo analysis shows that with 6 confederates, perfect knowledge of the dealt cards gives each spot at least a +7.3% edge over the house. But practically, you’d be lucky if you could even communicate the suit counts (number of cards of each suit) dealt. If you figure out a non-suspicious way of doing this, then the following simple strategy yields a +3.1% edge over the house:
Flush Size | Play Bet |
---|---|
1 or 2 cards | 1x for suit counts (9, 11, 11, 11) or (10, 10, 11, 11), else fold others |
3 card, Jack-high or lower | 1x for suit counts (9, 11, 11, 11) or (10, 10, 11, 11), else fold others |
3 card, Queen-high | 1x if lowest suit count is 9 or higher, else fold. |
3 card, King-high or better | 1x if lowest suit count is 8 or higher, else fold. |
4 cards | 1x |
5 cards | 2x |
6 or 7 cards | 3x |
where the suit counts 4-tuple is the sorted number of cards of each suit.
Phil’Em Up Poker
When I playing Mississippi Stud in Vegas last week, I overheard someone mention a game called Phil’Em Up Poker. I looked at the game, to see if collusion would yield an edge. The rules are pretty simple. The game is played with a 52-card deck plus a Joker which may be used for Aces, straights, and flushes. Each player bets an Ante, and receives two hole cards. Two community cards are dealt face up. Each player may either make an additional 1x bet (i.e., “double-up” his action), or check, before the 3rd community card is exposed. If a player makes a pair of Tens or better, he wins according to a paytable. There is no dealer hand. The house edge is a reasonable 3.3%.
Hand | Bet | Combinations | Probability | Payout | Return |
---|---|---|---|---|---|
FIVE_ACES | 2 | 5 | 0.00000035 | 1000 | 0.000697 |
natural ROYAL_FLUSH | 2 | 20 | 0.00000139 | 250 | 0.000697 |
wild ROYAL_FLUSH | 2 | 100 | 0.00000697 | 100 | 0.001394 |
natural STRAIGHT_FLUSH | 2 | 180 | 0.00001254 | 50 | 0.001254 |
wild STRAIGHT_FLUSH | 2 | 720 | 0.00005018 | 25 | 0.002509 |
FOUR_OF_A_KIND | 2 | 4,140 | 0.00028853 | 20 | 0.011541 |
FULL_HOUSE | 2 | 21,840 | 0.00152212 | 15 | 0.045664 |
FLUSH | 2 | 39,020 | 0.00271946 | 9 | 0.048950 |
STRAIGHT | 2 | 77,460 | 0.00539850 | 7 | 0.075579 |
THREE_OF_A_KIND | 2 | 211,200 | 0.01471939 | 3 | 0.088316 |
TWO_PAIRS | 2 | 365,640 | 0.02548294 | 2 | 0.101932 |
High Pair | 2 | 1,562,112 | 0.10886993 | 1 | 0.217740 |
Low Pair | 2 | 75,648 | 0.00527222 | -1 | -0.010544 |
HIGH_CARD | 2 | 339,708 | 0.02367563 | -1 | -0.047351 |
STRAIGHT | 1 | 25,200 | 0.00175629 | 7 | 0.012294 |
THREE_OF_A_KIND | 1 | 105,600 | 0.00735969 | 3 | 0.022079 |
TWO_PAIRS | 1 | 327,360 | 0.02281505 | 2 | 0.045630 |
High Pair | 1 | 922,608 | 0.06430030 | 1 | 0.064300 |
Low Pair | 1 | 3,514,752 | 0.24495734 | -1 | -0.244957 |
HIGH_CARD | 1 | 6,755,112 | 0.47079118 | -1 | -0.470791 |
total | 14,348,425 | -0.033067 | |||
expected | 14,348,425 |
Collusion doesn’t help. That’s because only 3.8% of hands are bet on a draw only. Collusion will change few decisions, and result in little gain. With 7-player collusion, perfect play will only reduce the house edge to 3.2%.
Double Attack Blackjack
Thanks to reader John A. for pointing out this game to me. The game has been around (mostly in Atlantic City), but it’s new to me. It looks like the predecessor to Triple Attack Blackjack, as it’s based on a Spanish deck (10’s removed, J/Q/K’s remain) and the player may double his bet after the first card is dealt face up to the dealer. After this initial double attack option, the hand plays out normally with the total amount bet as the hand wager. (I.e., doubles and splits are based on the total amount bet after any double attack.)
The rules following the double-attack option are as follows:
- Dealer stands on soft-17
- Double-down at any time (no re-doubles)
- Surrender at any time, including double-down rescue and after splits
- No re-splitting of Aces
- Blackjack pays even money
The house edge for the game is a reasonable 0.50% on the initial bet. The element-of-risk is even lower, as you double your wager 58% of the time (i.e., you double-attack vs. a dealer 2-8). The return is even lower still if they allow you to surrender after splitting Aces. The EORs are listed in the following table for removing a single card from a 8-deck shoe.
Removed Card | EOR | Balanced | Unbalanced |
---|---|---|---|
Deuce | +0.0832% | +1 | +1 |
Trey | +0.1127% | +1 | +1 |
Four | +0.1514% | +1 | +1 |
Five | +0.1917% | +1 | +1 |
Six | +0.1184% | +1 | +1 |
Seven | +0.0341% | +1 | |
Eight | -0.0560% | ||
Nine | -0.0895% | -1 | -1 |
Face | -0.1466% | -1 | -1 |
Ace | -0.0937% | -1 | -1 |
Basic Strategy
The basic strategy for the game was auto-generated by my analyzer program. You should double-down rescue 16 and lower against a dealer 8-thru-A, and 17 against an Ace. The strategy simulates at a -0.53% return, averaged over the whole shoe, very close to the analyzer’s calculated -0.50% return.
The unbalanced count in the above table yields 23.8% +EV betting opportunities (count >= +23) in an 6-deck shoe game with 52 cards behind the cut card. The average +EV hand returns +0.52%/bet. Compare this to the “Knockout” unbalanced count for 6-deck standard blackjack with cut card @ 5th deck, where 21.3% of the hands are +EV (count >= +17) with an average yield of +0.30%/bet.
Hand | Dealer Upcard | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A | |
Soft Totals | ||||||||||
soft 21 | S | S | S | S | S | S | S | S | S | S |
soft 20 | S | S | S | S | S | S | S | S | S | S |
soft 19 | S | S | S | S | S | S | S | S | S | S |
soft 18 | S | S | S | D | D | S | S | H | H | H |
soft 17 | H | H | D | D | D | H | H | H | H | H |
soft 16 | H | H | H | H | D | H | H | H | H | H |
soft 15 | H | H | H | H | H | H | H | H | H | H |
soft 14 | H | H | H | H | H | H | H | H | H | H |
soft 13 | H | H | H | H | H | H | H | H | H | H |
Hard Totals | ||||||||||
hard 20 | S | S | S | S | S | S | S | S | S | S |
hard 19 | S | S | S | S | S | S | S | S | S | S |
hard 18 | S | S | S | S | S | S | S | S | S | S |
hard 17 | S | S | S | S | S | S | S | S | S | R |
hard 16 | S | S | S | S | S | H | H | H | H | H |
hard 15 | S | S | S | S | S | H | H | H | H | H |
hard 14 | H | H | S | S | S | H | H | H | H | H |
hard 13 | H | H | H | H | H | H | H | H | H | H |
hard 12 | H | H | H | H | H | H | H | H | H | H |
hard 11 | D | D | D | D | D | D | D | D | H | D |
hard 10 | D | D | D | D | D | D | D | H | H | H |
hard 9 | H | H | H | H | H | H | H | H | H | H |
hard 8 | H | H | H | H | H | H | H | H | H | H |
hard 7 | H | H | H | H | H | H | H | H | H | H |
hard 6 | H | H | H | H | H | H | H | H | H | H |
hard 5 | H | H | H | H | H | H | H | H | H | H |
Pairs | ||||||||||
A-A | P | P | P | P | P | P | P | P | P | H |
10-10 | S | S | S | S | S | S | S | S | S | S |
9-9 | S | S | P | P | P | S | P | P | S | S |
8-8 | P | P | P | P | P | P | P | P | P | P |
7-7 | P | P | P | P | P | P | H | H | H | H |
6-6 | H | H | P | P | P | H | H | H | H | H |
5-5 | D | D | D | D | D | D | D | H | H | H |
4-4 | H | H | H | H | H | H | H | H | H | H |
3-3 | H | P | P | P | P | P | P | H | H | H |
2-2 | H | P | P | P | P | P | H | H | H | H |
Blackjack Switch
Ok, I just spent way too much time working out a Blackjack Switch strategy. At first, I just wanted to calculate the EORs for Blackjack Switch, to see if it was more countable than regular blackjack. (The EORs are about the same as regular blackjack, so it’s probably not more countable.) Then I got carried away making a switching strategy, trying to keep it simple and intuitive (i.e., real). Hopefully, this post will save someone the bother of going through all this again.
House Edge
I put the Blackjack Switch rules in my blackjack analyzer program, which found the best switch decision and combined EV for each 4-card starting hand (100x more hands than standard BJ). I calculated the value of each 2-card hand assuming the other 2-card hand hadn’t yet played out (a simplifying assumption to make calculations practical). For a 6-deck shoe and Las Vegas rules (H17, DAS, re-split all pairs up to 4 hands, no LS, no BJ after switch), I got a combined return of -1.00% for both hands, which is a house edge of 0.50% per hand.
Effect of Removed Cards (EORs)
The sensitivity of the game’s EV to the removal of a given card rank is called the “effect of removal” (EOR). If Blackjack Switch was highly vulnerable to counting, you’d see it in the EORs. This is the first place to look. The table below lists the effect on the optimal EV of the game by removing one card of a given rank from a 6-deck shoe.
Removed Rank | EOR | Balanced | Unbalanced |
---|---|---|---|
Deuce | 0.0959% | +1 | +1 |
Trey | 0.0711% | +1 | +1 |
Four | 0.0891% | +1 | +1 |
Five | 0.1086% | +1 | +1 |
Six | 0.1077% | +1 | +1 |
Seven | 0.0379% | ||
Eight | 0.0166% | ||
Nine | 0.0564% | -0.5 | |
Ten/Face | 0.0925% | -1 | -1 |
Ace | 0.0561% | -0.5 |
The EORs are very similar to those of regular blackjack. The sum of the 2-6 EORs is about 0.45% in both cases. However, the Ace is half as powerful compared to regular blackjack. In Blackjack Switch, an Ace plus a Nine is comparable to an Ace in regular blackjack. You could probably use your normal counting system for BJ Switch, but note that it’s overestimating the power of Aces, and underestimating the power of Nines.
I also broke out separate EORs for the switch EV (the nominal 9.25% advantage obtained through the player switch option). If these values were large, it’d indicate an exploit through an indexed switch strategy. However, these switch EORs are very low, about 5x lower than the overall EORs. So an indexed switching strategy would not yield much benefit.
Basic Strategy
Basic strategy for Blackjack switch consists of the initial switch decision, and the post-switch basic strategy table.
Switching Strategy
Blackjack Switch has a pretty big following, and probably no one follows any published strategy. I’ve played about 6 hands of this game IRL, and when I hit my 12 against a dealer deuce upcard, the other player at the table repeatedly pleaded with me, asking (rhetorically) “Why would you hit that?!”.
Judging by the game’s popularity, people don’t have any problems making their switch decisions. The analysis shows a handful of intuitive rules returns almost all the switch advantage, and is suboptimal by only 0.13% (per hand). The table below summarizes the prioritised switching strategy, with the frequencies and costs for each rule for a 6-deck shoe.
Rule | Frequency | Cost |
---|---|---|
Switch doesn’t change hands, else | 26.94% | 0% |
Switch improves both hands1, else | 28.60% | 0.021% |
Play desired2 hand(s) over no desired hands, else | 20.03% | 0.003% |
vs. 2-6 dealer upcard | ||
Play double and split, else | 0.19% | 0.004% |
Maximize desired hand, else | 7.90% | 0.038% |
ignore others | 0.52% | 0.002% |
vs. 7-A dealer upcard | ||
Play two strong3 hands against upcard, else | 1.05% | 0.002% |
Play two non-weak4 hands over any weak5 hand(s), else | 0.95% | 0.004% |
Play strong hand over non-strong hand, else | 4.19% | 0.005% |
Play strong hand and non-bustable6 hand, else | 1.20% | 0.021% |
Maximize desired hand if alternative is weak, else | 4.72% | 0.017% |
Play 7/17 if no desired hand, else | 0.97% | 0.013% |
ignore others | 2.75% | 0.011% |
Total | 100% | 0.13% |
1Or improves one hand without hurting other. See hand rankings defined below.
2Desired hands are defined by Cindy Liu, as (in descending order): BJ, 21, 20, 19, AA, 11, 10, 9, 8/18, and 8-8 vs. 2-6 upcard.
3Strong hand = desired hand with last digit of total greater than dealer upcard. For splits, use split card value.
4Non-Weak hand = desired hand with last digit of total greater than or equal to dealer upcard.
5Weak hand = desired hand with last digit of total less than dealer upcard.
6Non-bustable = stand, or hand that won’t bust on next card (splits, totals <= 11, soft-totals).
The hand ranking used for comparing two candidate hands against a fixed upcard is as follows. Hands in the same level are equal, except for sub-ranks in parenthesis.
- Desired hand. (Compare two desired hands by their rank.)
- Split hand.
- Any soft total.
- any hard total <= 7
- 17 vs. 2-6
- 12+ hitting hard total (lower is better)
- standing hand
Hopefully, the switching strategy is intuitive enough to understand without any detailed description of the rules. I’ve posted a whole bunch of example hands of the switching strategy that should clarify how it works in practice.
Post-Switch Strategy
Here’s the basic strategy for playing your hand after the switch. The strategy is auto-generated by my blackjack analyzer program for a 6-deck shoe game.
Hand | Dealer Upcard | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A | |
Soft Totals | ||||||||||
soft 21 | S | S | S | S | S | S | S | S | S | S |
soft 20 | S | S | S | S | S | S | S | S | S | S |
soft 19 | S | S | S | S | S | S | S | S | S | S |
soft 18 | S | S | S | D | D | S | S | H | H | H |
soft 17 | H | H | H | D | D | H | H | H | H | H |
soft 16 | H | H | H | H | D | H | H | H | H | H |
soft 15 | H | H | H | H | H | H | H | H | H | H |
soft 14 | H | H | H | H | H | H | H | H | H | H |
soft 13 | H | H | H | H | H | H | H | H | H | H |
Hard Totals | ||||||||||
hard 20 | S | S | S | S | S | S | S | S | S | S |
hard 19 | S | S | S | S | S | S | S | S | S | S |
hard 18 | S | S | S | S | S | S | S | S | S | S |
hard 17 | S | S | S | S | S | S | S | S | S | S |
hard 16 | S | S | S | S | S | H | H | H | H | H |
hard 15 | S | S | S | S | S | H | H | H | H | H |
hard 14 | S | S | S | S | S | H | H | H | H | H |
hard 13 | H | S | S | S | S | H | H | H | H | H |
hard 12 | H | H | H | H | S | H | H | H | H | H |
hard 11 | D | D | D | D | D | D | D | D | H | H |
hard 10 | D | D | D | D | D | D | D | H | H | H |
hard 9 | H | H | H | D | D | H | H | H | H | H |
hard 8 | H | H | H | H | H | H | H | H | H | H |
hard 7 | H | H | H | H | H | H | H | H | H | H |
hard 6 | H | H | H | H | H | H | H | H | H | H |
hard 5 | H | H | H | H | H | H | H | H | H | H |
Pairs | ||||||||||
A-A | P | P | P | P | P | P | P | P | P | P |
10-10 | S | S | S | S | S | S | S | S | S | S |
9-9 | S | S | P | P | P | S | P | P | S | S |
8-8 | P | P | P | P | P | P | P | P | H | H |
7-7 | S | P | P | P | P | P | H | H | H | H |
6-6 | H | H | P | P | P | H | H | H | H | H |
5-5 | D | D | D | D | D | D | D | H | H | H |
4-4 | H | H | H | H | H | H | H | H | H | H |
3-3 | H | H | H | P | P | P | H | H | H | H |
2-2 | H | H | H | P | P | P | H | H | H | H |
Knockout Baccarat
I was browsing the web tonight, and saw one of the game publishers that I follow placed their new Knockout Baccarat game at a casino in the UK. It’s a variation on baccarat, where you post an Ante on the Player or Banker, then they deal the first player card face up. You then decide to 2x raise your Ante, or fold. The hand is then played out following standard drawing rules. If your hand wins, then your Ante is paid even-money, and your Raise bet is paid odds depending on the losing hand total.
Losing Total | Raise Payout |
---|---|
6-8 | 2:1 |
4-5 | 1:1 |
0-3 | 1:2 |
I decided to analyze the game, to see if any part of it was countable. You never know, people make vulnerable games, and you might find some double-digit exploit. Well, to cut to the chase, this new game isn’t very countable. I did find the game was kind of pointless, and that the Player bet is a lot worse than with regular baccarat.
I ran the numbers, and there’s no decision. You always 2x Raise your Ante. You just pick Banker or Player before the hand begins, and that’s it. Folding is never even a close option. The Banker bet has a 4.72% house edge, and the Player bet has a 10.98% house edge. Before you roll over in shock, you should really divide these edges by 3, since you’re always 2x raising your Ante. So, the element-of-risk is 1.57% for Banker, and 3.66% for Player.
Update: Oh, I see. Sometimes you win more than even-money, sometimes you win less. That’s different, I guess. Still, that could be done without the needless extra step of the 2x raise. The raise becomes silly once everyone realises you always make it. (Even against a player 9, you still make the 2x Banker Raise. Folding is a mistake costing at least 31% of the Ante.)
Banker Outcome | Net | Frequency | Probability | Return | ||||||
---|---|---|---|---|---|---|---|---|---|---|
win vs. 8 | 5 | 55,279,842,324,480 | 0.011060 | 0.055298 | ||||||
win vs. 7 | 5 | 158,356,022,816,768 | 0.031681 | 0.158407 | ||||||
win vs. 6 | 5 | 257,091,239,776,256 | 0.051435 | 0.257174 | ||||||
win vs. 5 | 3 | 209,913,277,599,744 | 0.041996 | 0.125988 | ||||||
win vs. 4 | 3 | 248,966,126,419,968 | 0.049809 | 0.149428 | ||||||
win vs. 3 | 2 | 287,320,282,048,512 | 0.057482 | 0.114965 | ||||||
win vs. 2 | 2 | 307,130,524,108,800 | 0.061446 | 0.122892 | ||||||
win vs. 1 | 2 | 327,378,644,353,024 | 0.065497 | 0.130993 | ||||||
win vs. 0 | 2 | 440,816,606,990,336 | 0.088192 | 0.176383 | ||||||
lose | -3 | 2,230,518,282,592,260 | 0.446247 | -1.338740 | ||||||
push | 0 | 475,627,426,473,216 | 0.095156 | 0.000000 | ||||||
total | 4,998,398,275,503,360 | 1.000000 | -0.047213 |
Player Outcome | Net | Frequency | Probability | Return | ||||||
---|---|---|---|---|---|---|---|---|---|---|
win vs. 8 | 5 | 55,165,968,408,576 | 0.011037 | 0.055184 | ||||||
win vs. 7 | 5 | 155,954,129,788,928 | 0.031201 | 0.156004 | ||||||
win vs. 6 | 5 | 239,782,224,326,656 | 0.047972 | 0.239859 | ||||||
win vs. 5 | 3 | 246,959,201,783,808 | 0.049408 | 0.148223 | ||||||
win vs. 4 | 3 | 267,343,809,949,696 | 0.053486 | 0.160458 | ||||||
win vs. 3 | 2 | 268,582,958,172,160 | 0.053734 | 0.107468 | ||||||
win vs. 2 | 2 | 280,469,279,004,672 | 0.056112 | 0.112224 | ||||||
win vs. 1 | 2 | 301,505,544,974,336 | 0.060320 | 0.120641 | ||||||
win vs. 0 | 2 | 414,755,166,183,424 | 0.082978 | 0.165955 | ||||||
lose | -3 | 2,292,252,566,437,890 | 0.458597 | -1.375792 | ||||||
push | 0 | 475,627,426,473,216 | 0.095156 | 0.000000 | ||||||
total | 4,998,398,275,503,360 | 1.000000 | -0.109777 |
Sidebet | Payout | Return | Ideal Countability |
---|---|---|---|
Player Natural Winner | 4:1 | -0.187055 | ~1.6% bet/shoe |
Banker Natural Winner | 4:1 | -0.187055 | |
Winner w/ 1,2,3,4 | 7:1 | -0.162387 | ~30% bet/shoe |
Winner w/ 5,6 | 3.5:1 | -0.170433 | ~8% bet/shoe |
Winner w/ 7 | 4.5:1 | -0.128165 | ~16% bet/shoe |
Winner w/ 8 | 3:1 | -0.131132 | ~16% bet/shoe |
Winner w/ 9 | 2.5:1 | -0.159784 | ~7% bet/shoe |
Dealer Bluff Collusion Strategy (+EV)
When you play ShuffleEntertainment’s Dealer Bluff 6-Card Poker, you can feel at a disadvantage. The dealer makes the first bet (1x to 3x the Ante), and of course, you don’t know what he has. He might be bluffing. It’s easy enough to fold your weak hand to a strong bet, or to raise your strong hand against a weak bet. But the in-between decisions aren’t obvious, and you’re left blindly following basic strategy.
Interestingly, full-table collusion (6 players) makes this game +EV against the dealer. After all, the confederates’ 36 cards give some indication of what the dealer holds. (E.g., the dealer can’t have a pair of Aces when the confederates hold three of them.) So, you can get better idea of when to call, raise, or fold your hand. I worked out the collusion strategy details, hoping for a big edge (some games, ahem, yield near double-digit edges with collusion; you never know). Alas, I only came up with a +0.66% +EV 6-way collusion strategy 😦
The full rules and game details are available from the WoO. Briefly, you post the familiar ShuffleEntertainment Ante = Blind bets before the hand starts, and each player and the dealer receives 6 cards. The shuffler reads the dealer hand, and bets 1x to 3x against the players. The player, in turn, must either call (wager a Play bet equal to the dealer bet), raise (wager a Play bet twice the amount of the dealer bet), or fold his Ante and Blind. The dealer will always call any raise. The hands are then turned over, and the bets are resolved. The remaining Antes push if the dealer doesn’t qualify with a pair or better. The Play bets always receives even-money action against the dealer hand. The Blind bets only pay for winning player hands of trips or better, according to a paytable.
The dealer follows a simple table that dictates the 1x, 2x, and 3x betting frequencies for each type of hand (nothing, low pair (2-5), mid pair (6-9), high pair (T-A), two pairs, etc.). This betting table completely describes “how the dealer plays”, and basic strategy is a nearly optimal counter-strategy (based on your hand only).
My collusion strategy tracks the “strong ranks” available to the dealer. Strong ranks are defined as card ranks (2 thru A) that the confederates only hold 0 or 1 copies of. These ranks are “strong”, because of the dealer’s chance of holding a pair of them. For example, the Seven is a strong rank for the dealer if the 6 confederates hold 1 or less Seven’s in total. But if the confederates hold 2 Aces, then the Ace is not a strong rank for the dealer. When you hold a pair, you’re usually interested in the number of strong ranks that are higher than your pair. When you hold 22’s or less, you’re interested in the total number of strong ranks.
Dealer Bet | Basic Strategy | Collusion Strategy |
---|---|---|
1x | 2x pair 3’s or better | 2x two pairs or better |
2x pair 7’s thru A’s when 0-2 higher strong ranks 2x pair 3’s thru 6’s when 0-1 higher strong ranks 2x pair 2’s when 0 strong ranks |
||
1x pair when 3 or less higher strong ranks | ||
fold pair when 4+ higher strong ranks | ||
1x KJ8 or higher | 2x AK when 0 strong ranks | |
1x A-high when 0-2 strong ranks | ||
1x K-high when all Aces seen and 0-2 strong ranks 1x K-high when 3 Aces seen and 0-1 strong ranks |
||
fold others | fold others | |
2x | 4x pair J’s or better 4x pair T’s w/ 0-2 cards under T |
4x two pairs or better 4x pair 9’s thru A’s when 0 higher strong ranks |
2x pair 7’s thru T’s 2x pair 6’s w/ 0 cards under 6 |
2x pair 8’s thru K’s when 1 higher strong ranks 2x pair 5’s thru 7’s when 0 higher strong ranks |
|
fold other pairs | fold other pairs | |
3x | 6x with pair K’s with A-kicker, or better | 6x two pairs or better 6x pair A’s or K’s when 0 higher strong ranks |
3x with pair T’s thru K’s | 3x pair 8’s thru Q’s when 0 higher strong ranks | |
fold pair of 9’s or less | fold others |
For each dealer bet (1x-3x), the strategy is listed in priority from the top down. Yes, the strategy says to fold a pair of K’s against a 3x dealer bet if 1 or less Aces are held among the 6 confederates. There are undoubtedly better collusion strategies out there. As I said, I was hoping for a big edge, especially since you have 6x, 4x, and 2x raise opportunities. But I couldn’t find much more than the above +0.66% strategy, so I kept it simple and published it for reference’s sake.
How would you use this strategy in practise? Well, I guess you’d find a table full of friendly, helpful players. Then you start betting black ($100 Antes), and start asking questions when you need help. Say you’re holding AK, and the dealer bet is 1x. You start asking around if anyone has any deuces, treys, fours, etc. You count the dealer strong ranks (when the players have 1 or less cards of the rank), and play accordingly. When the floorman asks you not to discuss your hands during play, just tell him it’s not going to help much. You should be able to play for an hour before they ask you to leave.
Two-Person Panda-8 Co-Count
There are times when you’re at a casino with a friend, and you want to count the EZ-Baccarat Dragon-7. Normally, it’s kind of boring, and you certainly don’t need two people to do it. While it’s a good advantage play, it’d be better and a lot more fun if your friend could help with the Panda-8. I’ve posted a very complicated Panda-8 count that yields about 22% of a fixed bet per shoe. I’ve also posted a super-simple Panda-8 co-count that only yields about 9% of a fixed bet per shoe, but is meant as a single-person add-on to the Dragon-7 count.
In this post, I’ve worked out a better Panda-8 co-count that can be easily tracked by a second person. You add its running count to the Dragon-7 RC to determine when to bet the Panda. The idea exploits the common values between the two counts, resulting in a simple Panda-8 co-count. I worked this out, because I plan to use it.
Here’s the taps for the Panda-8 co-count. You add its running count to the unbalanced Dragon-7 running count, and bet when the total count is +35 or higher. You’ll get about +13.4% of a fixed bet per shoe, on an average of 3.6 bets per shoe.
Rank | Count |
---|---|
Six, Seven, King, Queen | +1 |
Trey | -1 |
Eight | -3 |
Rank | Count |
---|---|
Four, Five, Six, Seven | -1 |
Eight, Nine | +2 |
Ace | +1 |
Bust It Blackjack Side Bet
I ran across the Bust It blackjack side bet last weekend at the Palazzo in Las Vegas. It seemed countable, so I ran the numbers today. The bet is simple. You make the side bet before the hand begins, and if the dealer busts on 3 cards, you win according to the paytable. If the dealer doesn’t bust on 3 cards, you lose. The basic house edge for a 6-deck shoe game is -6.91%. The EORs are fairly high, as listed below.
Card | EOR | Balanced Count | Unbalanced Count | Simplified Count |
---|---|---|---|---|
Deuce | +0.006589 | +2 | +2 | +2 |
Trey | +0.005042 | +2 | +2 | +2 |
Four | +0.002963 | +1 | +2 | +2 |
Five | +0.000256 | 0 | 0 | 0 |
Six | -0.006910 | -2 | -2 | -1 |
Seven | -0.001608 | -1 | 0 | 0 |
Eight | -0.003443 | -1 | -1 | -1 |
Nine | -0.003001 | -1 | -1 | -1 |
Ten/Face | -0.002231 | -1 | -1 | -1 |
Ace | +0.009038 | +3 | +3 | +2 |
If the cut card is placed after the 5th deck, then an ideal count (using perfect shoe composition) yields 14.7% betting opportunities, with an average +6.73% advatange per bet. That’s an average return of about 1.0% per dealt hand.
Practically, you’d use the unbalanced count in the table above and bet with a running count of +25 or more. This practical count yields 14.4% betting opportunities, with an average +6.1% edge per bet. That works out to an average return of +0.88% per dealt hand.
Depending on the side bet limits, counting this bet could be profitable. But, more likely, they’ll limit you to a $25 max bet. So your profit rate would be (100 hands/hr)(14.4% bets/hand)(+6.1% profit/bet)($25/bet) = $22/hr. Of course, you’ll almost certainly have to make the main bet too (e.g., the Cosmopolitan wouldn’t let me make bonus bets on my friend’s blackjack hand). If it’s only $5, and you get good rules @ -0.6%, then your cost would be (100 hands/hr)($5/hand)(-0.6%) = $3/hr, leaving you with a $19/hr job.
The unbalanced count is fairly complicated, with its multi-level taps. Unless your a very skilled counter, you’ll be better off using the simplified count above. It only uses +2 and -1 taps, and it still performs well, yielding 13.5% betting opportunities, with an average +5.3% edge per bet. Bet when the running count is +24 or more.
Also, the standard blackjack counts don’t work for this bet (there’s no correlation, I checked). You can tell that blackjack counts are very different than this specialised count, because Aces are +3 and Sixes are -2. Those are opposite to blackjack values, and they make sense. Ace-rich shoes are bad for 3-card busts. Also, sixes are valuable because of the 15:1 payouts.
Note: a reader says the Palazzo/Venetian deals out of 8-deck shoes. If that’s the case, and they place the cut card @ 6 decks, then the ideal return decreases to 10.7% frequency at an average +4.7% edge. The simplified count return decreases to 8.9% opportunities @ +3.5% edge per bet. You would bet for an RC of +32 or higher.
Dealer Outcome
|
Frequency
|
Probability
|
Payout
|
Return
|
bust with 888 suited
|
240
|
0.001596%
|
200
|
0.003191
|
bust with 888 coloured
|
1,080
|
0.007181%
|
50
|
0.003590
|
bust with 6
|
73,440
|
0.488299%
|
15
|
0.073245
|
bust with 7
|
157,536
|
1.047450%
|
9
|
0.094270
|
bust with 8
|
245,232
|
1.630536%
|
7
|
0.114138
|
bust with 9
|
342,720
|
2.278729%
|
5
|
0.113936
|
bust with 10
|
1,782,144
|
11.849393%
|
3
|
0.355482
|
no 3 card bust
|
12,437,568
|
82.696816%
|
-1
|
-0.826968
|
total
|
15,039,960
|
100.000000%
|
-0.069115
|
Push Your Luck Blackjack Side Bet
I came across the Push Your Luck (PYL) blackjack sidebet yesterday (while browsing, not IRL), and I wondered if it was exploitable in any way. PYL is a simple side bet. You make the bet before you start your blackjack hand, and if you end up pushing your main bet, you win 10:1 on the side bet. The max bet is 1/2 your main bet, and its usually limited to $25.
PYL has been out there for a while, but it’s new to me. It’s pretty simple to code up in my analyzer, which finds the optimal play for the combined (main + side) bet. I don’t know why, but I always expect these bets to be +EV, or somehow exploitable. I’m kind of optimistic that way.
Well, I was very surprised to find the house edge of the side bet is very low. Even when you max the side bet (@ 1/2 your main bet), the house edge of the combined (main + side) bet is only 0.76% for a 6 deck game with good rules (DAS, SP4, SPA4, H17). That’s like a cost of 0.25%, and you’re getting 10:1 odds! Here’s the auto-generated strategy table:
Hand | Dealer Upcard | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A | |
Soft Totals | ||||||||||
soft 21 | S | S | S | S | S | S | S | S | S | S |
soft 20 | S | S | S | S | S | S | S | S | S | S |
soft 19 | S | S | S | S | S | S | S | S | S | S |
soft 18 | S | S | S | S | S | S | S | H | S | S |
soft 17 | S | S | S | S | D | S | H | H | H | H |
soft 16 | H | H | H | D | D | H | H | H | H | H |
soft 15 | H | H | H | H | D | H | H | H | H | H |
soft 14 | H | H | H | H | H | H | H | H | H | H |
soft 13 | H | H | H | H | H | H | H | H | H | H |
Hard Totals | ||||||||||
hard 20 | S | S | S | S | S | S | S | S | S | S |
hard 19 | S | S | S | S | S | S | S | S | S | S |
hard 18 | S | S | S | S | S | S | S | S | S | S |
hard 17 | S | S | S | S | S | S | S | S | S | S |
hard 16 | H | H | S | S | S | H | H | H | H | H |
hard 15 | H | H | H | H | S | H | H | H | H | H |
hard 14 | H | H | H | H | H | H | H | H | H | H |
hard 13 | H | H | H | H | H | H | H | H | H | H |
hard 12 | H | H | H | H | H | H | H | H | H | H |
hard 11 | D | D | D | D | D | D | H | H | H | H |
hard 10 | D | D | D | D | D | H | H | H | H | H |
hard 9 | H | H | H | D | D | H | H | H | H | H |
hard 8 | H | H | H | H | H | H | H | H | H | H |
hard 7 | H | H | H | H | H | H | H | H | H | H |
hard 6 | H | H | H | H | H | H | H | H | H | H |
hard 5 | H | H | H | H | H | H | H | H | H | H |
Pairs | ||||||||||
A-A | P | P | P | P | P | P | P | P | P | P |
10-10 | S | S | S | S | S | S | S | S | S | S |
9-9 | S | S | S | S | S | S | S | P | S | S |
8-8 | P | P | P | P | P | P | P | P | P | P |
7-7 | P | P | P | P | P | P | P | P | P | H |
6-6 | P | P | P | P | P | P | H | H | H | H |
5-5 | D | D | D | D | D | D | H | H | H | H |
4-4 | H | H | H | H | H | H | H | H | H | H |
3-3 | P | P | P | P | P | P | P | H | H | H |
2-2 | P | P | P | P | P | P | P | H | H | H |
With a max PYL bet, the game gets a little wild where you’re hitting the majority of your under-17 hands, even against low dealer upcards. People must have a fit at this game. But it looks kind of fun, because you’re trying to get a nice 10:1 payout. It’s a good reason to play crazy.
I thought with such a low house edge, and with a 10-to-1 multiplier, the game would be easily countable. However, the EORs are pretty tame, and are very similar to standard blackjack:
Card | EOR |
---|---|
Deuce | +0.076% |
Trey | +0.069% |
Four | +0.056% |
Five | +0.082% |
Six | +0.122% |
Seven | -0.066% |
Eight | -0.057% |
Nine | -0.008% |
Ten/Face | -0.031% |
Ace | -0.142% |
You’ll probably need the proper index plays for (not) hitting your under-17 hands on +EV counts. I looked at the strategy for a small +EV count, and the borderline decisions shift towards standard plays. If I get around to learning the lingo for index plays, I’ll post them here for PYL.
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